A selection of level art work covering set dressing, prop placement, composition, and environmental storytelling i had the pleasure working on during Samson.
I had the opportunity to do some light set dressing here and there during the project to explore key locations and to showcase clear readability when detailing areas for the team.
However after a company reconstruction the team was shorthanded on level art resources, so I stepped in to help get full areas into shape. I worked mainly with dressing spaces, placing and adjusting props, and refining compositions to make the environments feel more natural, believable, and visually interesting. I adjusted or designed placement of buildings and paths to improve navigation, exploration and combat.
A lot of the work was about looking at what was already there and figuring out what each space needed; where to add detail, where to leave things alone, and how to make the different elements work together from the player's perspective.
Video walkthrough of The Ditch