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Samson: A Tyndalston Story – Key location Concept Art

Some of the development concept art I created for Samson. Once we had an established 3D blockout of the city, along with hero references to help define our districts and key locations, I could dive deeper into more polished concept art.

A key part of my process was testing these concepts directly in the engine before committing to a paintover. This allowed me to evaluate how the spaces actually felt from a player’s point of view, rather than designing solely for a single composition or camera angle. It also helped me iterate on scale, composition, sightlines, and the overall experience of moving through the environment before pushing the concepts further.

Apartment 1

Apartment 1

Apartment 2

Apartment 2

Apartment 3

Apartment 3

Chubbs 1

Chubbs 1

Oyster Cove 1

Oyster Cove 1

Oyster Cove 2

Oyster Cove 2

Oyster Cove 3

Oyster Cove 3

Pharmacy

Pharmacy